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“I really regretted that”: Hidetaka Miyazaki Made Sure to Avoid His Biggest Regret About Dark Souls 1 in DS2

There are only a few directors out there who are as renowned as Hidetaka Miyazaki. However, as refined as his work may be, even the supposedly brilliant man has slipped up once or twice, especially during the production of Dark Souls 1. Fortunately, it was this exact flaw that helped him deliver a better experience in future titles.

Hidetaka Miyazaki at the Game Awards
Hidetaka Miyazaki learns from his mistakes | The Game Awards

Miyazaki has already admitted that one of his biggest regrets about Dark Souls 1 was its development timeline, or, more specifically, the lack of proper scheduling, which ended up adding unnecessary delays in patches, something he took care of while making his future games from that point on.

Hidetaka Miyazaki’s regret with Dark Souls 1 and how he made up for it later on

Screengrab of Bonfire from Dark Souls
The director of Dark Souls had this one regret | FromSoftware

The first-ever Dark Souls holds a monumental level of significance for Hidetaka Miyazaki, mainly because it laid the foundation stone for the one franchise that really helped FromSoftware get off the ground and into the clouds of success.

Talking about how he regrets the development scheduling of the first game and it becoming something he took extra care of during Dark Souls 2, the director stated the following in a conversation with Edge Online.

I’m aware that many fans were a little bit frustrated about Dark Souls in terms of the scheduling – more specifically speaking, about the patches that we’ve released, I really regretted that, so I reviewed all those kinds of things that I worked on in Dark Souls to make sure that Dark Souls II is ready on time.

Hidetaka Miyazaki speaks about how players of the game showed dissatisfaction with how the game’s roadmap was scheduled, including its patches, which are released post-launch. Bearing in mind how this is one of the only few things he regrets, he made sure Dark Souls 2 was perfect in this manner.

Learning from the past: How Dark Souls 2’s development went down

An in-game screenshot of Dark Souls from FromSoftware.
Learning from mistakes made with Dark Souls 1 helped make a better sequel | FromSoftware

When Dark Souls 2 entered development, Miyazaki took a step back from directing, serving instead as a supervisor while Tomohiro Shibuya and Yui Tanimura took the reins. Despite the renowned director not being directly involved in every decision, his influence was still largely present over the project.

While the response to DS2 was mixed due to other issues that come around when there is uncertain leadership in the development team, Hidetaka Miyazaki made sure to polish every aspect under his control to perfection as much as he could at the time.

The director’s regret with the first Dark Souls helped him make sure his future games would have way better scheduling than what the studio used to do in the past, laying another step to the studio’s stairs to success.

This post belongs to FandomWire and first appeared on FandomWire

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