Cheating has been prominent ever since the inception of multiplayer games, and the Call of Duty series is no exception. However, despite coming up with different measures to combat it, there now seems to be a bigger problem within the anti-cheat system and its detection process.
There are two types of Call of Duty players, classified by the platforms they play on, i.e., on a gaming console or on a PC. It is common knowledge how the ecosystem on consoles makes it nearly impossible to install mods and cheats for any game on the system. Unfortunately, despite this, most reports made for players using hacks are made on consoles.

Call of Duty anti-cheat now has another problem to deal with
There’s a long way to go when it comes to completely getting rid of cheaters from video games. Furthermore, the Call of Duty franchise has long been at the center of controversy regarding cheating and unfair bans, and what makes it worse is the unfair bias against console players.
As revealed in the latest Ricochet Anti-Cheat report, over 60% of reports made on Call of Duty are against console players, showcasing how many are facing unwarranted bans for minor infractions while PC players using blatant cheats seem to roam free.
The said blog also claims that the collected data has ‘consistently’ shown that only a minor chunk of reported players on consoles are actually using hacks, as opposed to a much larger affirmation rate when it comes to PC cheaters. A lot of console players so far have been the victim of Activision’s ban-hammer. Fortunately, the studio seems convinced enough to bring about a solution to the issue, starting with the killcam.
Call of Duty reworks the Killcam to combat fake reports

There aren’t any instances in Call of Duty when a player might get reported after the killcam failed to provide much information about the finishing blow. For example, it could be that the reported player might have been using one of the gadgets in the game that helps provide the enemy locations surrounding them, even through walls.
To make it much more efficient, the above-mentioned blog announced that starting from Season 3, the killcam is going to include the following recap details:
- List of attackers who dealt damage with their username, weapon, damage, and hits
- Affected by Live Ping: If the enemy had you pinged via line-of-sight
- Affected by UAV: If the enemy had you pinged on the minimap via UAV, UAV Tower, or Advanced UAV
- Affected by Unsuppressed Weapon: When firing your weapon revealed your location on the minimap to nearby enemies
The concern amongst players for false reports has been rising significantly in recent times, and the latest update might just be the incentive the community needed to reinstate some confidence in Ricochet’s anti-cheat system.
This post belongs to FandomWire and first appeared on FandomWire