free web tracker “Don’t need AI to make a clone of an old game”: Andrew Tate Faces Backlash After Fans Catch His Blatant Metal Slug Ripoff – soka sardar

“Don’t need AI to make a clone of an old game”: Andrew Tate Faces Backlash After Fans Catch His Blatant Metal Slug Ripoff

Andrew Tate is no stranger to controversy, but this new one is a bit different than the usual gender-related trouble he stirs. His latest attempt to sell an AI-generated game has been a bit hilarious to see. Tate posted a clip of a game he claimed was made entirely by AI, using it as an example of how making games is now easier than ever.

A still from a game Andrew Tate claims is AI made.
This is just a direct copy of Metal Slug. | Image Credit: @Cobratate/X

But it’s not so black and white. Firstly, it didn’t take long for fans to notice that the game looked and played almost identically to Metal Slug, a beloved arcade classic. So what did AI make? All it is is a near-identical clone of an old game. You don’t need AI to copy something.

Andrew Tate’s new AI game has zero originality

A Metal Slug character in battle.
Metal Slug already exists, and it’s better. | Image Credit: SNK

In the footage that Andrew Tate posted on X, we see a side-scrolling shooter with nearly identical gameplay mechanics to Metal Slug, a game first released in 1996. It looks different, sure. But the animations, weapon designs, and even enemy behaviors seemed eerily familiar.

Tate’s post claimed that artificial intelligence has made it possible for anyone to create video games without the need for a big development team or millions in funding. Obviously, that wasn’t quite true. Many users were quick to call out the game’s striking resemblance to Metal Slug.

One user simply commented, “Bro, that’s Metal Slug.” Others sarcastically noted that AI had somehow “reinvented” a game that has been around for nearly 30 years. One good point that we want to highlight from one of the comments is that there’s no point in using AI to make a copy of an old game.

The highlight of this comment is that AI is a tool, not a necessity for game development. While AI can assist in certain aspects, such as generating assets or refining mechanics, it cannot replace genuine creativity. So it really just seems like Tate is promoting AI as a shortcut and not genuine creativity.

What’s the point of using AI to copy already existing art forms?

Chihiro and Haku in his dragon form in Spirited Away.
Chihiro and Haku from Spirited Away. Image Credit: Studio Ghibli

Tate’s claims about AI-generated game development remind us of the recent AI-generated Studio Ghibli-style images that went viral. It was amazing to see how AI could replicate the studio’s signature art style, but also alarming at the same time. Despite the impressive resemblance, many fans and artists criticized the AI trend for its lack of originality.

And we aren’t the only ones who agree with this stance. Ghibli co-founder Hayao Miyazaki already has a strong opposition to AI-generated art. Miyazaki famously called AI-generated work an “insult to life itself,” arguing that true art requires human touch and effort.

In the same way, Tate’s so-called AI game isn’t doing anything new. It’s merely replicating something that already exists, just like the AI-generated Ghibli images. While AI can be a useful tool, relying on it to churn out unoriginal copies doesn’t advance the industry, it just makes it look and feel cheap.

Beyond the game itself, this raises questions about Tate’s online business, The Real World. Formerly known as Hustler’s University, the subscription-based course claims to teach financial success and digital entrepreneurship. But if Tate is willing to mislead his audience about AI game development, what does that say about the legitimacy of his other teachings?

This post belongs to FandomWire and first appeared on FandomWire

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